A few images:
![Bild](https://live.staticflickr.com/65535/48731787896_a26332fc42_b.jpg)
On Flickr: https://www.flickr.com/photos/fotoopa_hs/48731787896
![Bild](https://live.staticflickr.com/65535/48731787971_bd6844756f_b.jpg)
On Flickr: https://www.flickr.com/photos/fotoopa_hs/48731787971
![Bild](https://live.staticflickr.com/65535/48731969912_421992304e_b.jpg)
On Flickr: https://www.flickr.com/photos/fotoopa_hs/48731969912
![Bild](https://live.staticflickr.com/65535/48731461368_254dd6bc8e_b.jpg)
On Flickr: https://www.flickr.com/photos/fotoopa_hs/48731461368
![Bild](https://live.staticflickr.com/65535/48731461488_456483810d_b.jpg)
On Flickr: https://www.flickr.com/photos/fotoopa_hs/48731461488
If you're working on the battery, it's power consumption is:
Voltage ---- Current
9.0 ---- 260 mA
8.4 ---- 270 mA
8.0 ---- 290 mA
7.0 ---- 320 mA
6.0 ---- 370 mA
5.5 ---- 380 mA
With multiplexing there is sometimes a slight flicker. This isn't really disturbing. The TXT Controller is difficult to steer for very short times (O8 is used for this). Regularly there is a different internal task that interferes with the timing. I have tested many variations of the program but this is the best result for now. If you use only one dice, then no mux is needed, so there is no flicker. The program can be varied a lot and each player in turn can be given a dice module and a switch. There will be in that combination no flicker.
If desired, I can provide the 3D files.
Frans.