Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

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juh
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von juh » 29 Jul 2023, 17:47

Another nice one, Rubem. Will love to see a video of the slot machine in action!

I have to say I'm a bit disappointed by reading this, though:
rubem hat geschrieben:
28 Jul 2023, 17:15
After this machine is finished (no idea when) I'll work on a simple project like a basic RC car.
I was starting to suspect your real secret project was starting the first fischertechnik-only casino and next on your list are claw crane, whac-a-mole, or penny-pusher. ;-)

Jan

Arnoud-Whizzbizz
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von Arnoud-Whizzbizz » 30 Jul 2023, 16:08

Super, looking forward to seeing it in action!

And eh (from experience)… the ‘RC’ in ‘RC car’ can be tempting if you’re gonna build it yourself… :D

Great project, Rubem! Love it!

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rubem
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von rubem » 30 Jul 2023, 18:45

Hi Jan and Arnoud,

Thanks for the compliments, much appreciated!!! As you can guess, the slot machine is a ongoing project, I still have a lot to do. And yes, of course I'll post a video when it's ready. Jan, a ft casino is not a bad idea at all... :D But after the pinball and the slot machine I'll leave the additional games to other ftc members and go back to simpler projects, at least for a while.

Warmest regards,

Rubem

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rubem
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von rubem » 24 Sep 2023, 22:41

Hi,

Finally... I believe I'm almost finished. I said it would be complex :o I replaced the 7-segment and OLED displays with 4 8x8 dot matrix modules, added several pending features, fixed many problems and worked a lot on the software. The latter is the most complex part, no doubt about it. There are some pending issues with the gameplay, but I'm getting there at last. One important improvement was on the reels: I replaced the plain paper graphics with new ones (printed on thicker paper) and covered them with carefully cut plastic strips. Lots of work! But the reels rotate very smoothly and noiselessly now. Too bad the printed sheets come out so dull, this is difficult to avoid when printing on paper with an inkjet.

reels.jpg
reels.jpg (66.36 KiB) 9456 mal betrachtet

Almost there!

Best regards to all,

Rubem

DirkW
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von DirkW » 25 Sep 2023, 11:37

Hello Ruben,

I also built a slot machine.
I solved the problem with the matt images by using glossy paper.

Automat Glossy Paper.JPG
Automat Glossy Paper.JPG (142.65 KiB) 9428 mal betrachtet

https://www.youtube.com/watch?v=MFflbeXB1ms

greetings
Dirk

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rubem
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von rubem » 25 Sep 2023, 14:37

Hi Dirk

Wow. Amazing job (again)! :D I don't know how I missed it as a reference, I thought I had reviewed everything in the forum and image pool. Great approach, and a lot closer to the real thing. I particularly loved the coin slot and candy dispenser, very cool.
I solved the problem with the matt images by using glossy paper.
Yes, that would be a much better approach, your results are great. In my pinball machine I've printed everything on transparent film and used white paper below it, the results were very good as well. Perhaps I'll still try it... More work ahead :lol:

Thanks for the tip!

Rubem

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rubem
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von rubem » 28 Sep 2023, 23:08

Hi Dirk,

Just passing by to thank you for your brilliant ( :lol: ) idea. The output from photographic / glossy paper doesn't only look better, it looks professional. The difference is dramatic:

diff.jpg
diff.jpg (273.24 KiB) 9332 mal betrachtet

Cheers,

Rubem

DirkW
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von DirkW » 29 Sep 2023, 06:52

Hey Rubem,

Very nice, the result looks really good.:)

Best regards
Dirk

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rubem
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Re: Best hardware approach for complex project? / Bester Hardware-Ansatz für komplexe Projekte?

Beitrag von rubem » 16 Okt 2023, 14:45

At last... Finished!

Here is the source code, along with some notes and documents:

https://github.com/leosdad/ft-slot-machine

I'll create a new thread soon (with an appropriate name) because there are lot of things to talk about.

Rubem

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